Commit c0339c37 by BellCodeEditor

auto save

parent c8a8d77a
Showing with 46 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空跑酷')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
a=-1
pygame.image.load('hero5.png')] #导入悟空的5个造型
index = -1 #控制悟空造型的变量
y=400 #控制悟空y坐标的变量
jumpstate='running' #控制悟空状态的变量
t=30
#随机生成一个障碍物
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
a+=1
wukong=hero[a%5]
#判断是否按下空格键,如果按下就设状态为‘up’
if event.type == locals.KEYDOWN:
if jumpstate == 'running': #只有在跑步时,才可以起跳
if event.key == locals.K_SPACE:
jumpstate = 'up'
#根据不同状态,改变y坐标,实现上跳下落的效果
if jumpstate == 'up':
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate == 'down':
if t<=30:
y+=t
t+=2
else:
jumpstate='running'
t=30
#只有在跑步时才不断切换造型
if jumpstate == 'running':
index+=1
wukong=hero[index%5]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
if rect.x<0-rect.width:
#重新随机生成一个新障碍物
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
......
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