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Commit
c0339c37
authored
Nov 19, 2022
by
BellCodeEditor
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c8a8d77a
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my_game.py
my_game.py
View file @
c0339c37
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
'悟空跑酷'
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
a
=-
1
pygame
.
image
.
load
(
'hero5.png'
)]
#导入悟空的5个造型
index
=
-
1
#控制悟空造型的变量
y
=
400
#控制悟空y坐标的变量
jumpstate
=
'running'
#控制悟空状态的变量
t
=
30
#随机生成一个障碍物
obstacle
=
random
.
choice
([
stone
,
bush
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
a
+=
1
wukong
=
hero
[
a
%
5
]
#判断是否按下空格键,如果按下就设状态为‘up’
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpstate
==
'running'
:
#只有在跑步时,才可以起跳
if
event
.
key
==
locals
.
K_SPACE
:
jumpstate
=
'up'
#根据不同状态,改变y坐标,实现上跳下落的效果
if
jumpstate
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpstate
=
'down'
if
jumpstate
==
'down'
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpstate
=
'running'
t
=
30
#只有在跑步时才不断切换造型
if
jumpstate
==
'running'
:
index
+=
1
wukong
=
hero
[
index
%
5
]
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<
0
-
rect
.
width
:
#重新随机生成一个新障碍物
obstacle
=
random
.
choice
([
stone
,
bush
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
...
...
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