From bcabe0720fed79c00d91186f4d8e79ca5d8006ae Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 21 Feb 2021 11:08:09 +0800 Subject: [PATCH] auto save --- my_game.py | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..78f944d 100644 --- a/my_game.py +++ b/my_game.py @@ -5,13 +5,18 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] index = 0 while True: @@ -19,11 +24,14 @@ while True: if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + w = hero[index] + index+=1 + if index == 5: + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(w, (150, 400)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0