Commit bb45203d by BellCodeEditor

save project

parent 4f3ed1cb
Showing with 15 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,14 +22,19 @@ index = 0 ...@@ -21,14 +22,19 @@ index = 0
jnmpState = "runing" jnmpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jnmpState="runing":
jnmpState = "up" if event.key == locals.K_SPACE:
jnmpState = "up"
if jnmpState == "up": if jnmpState == "up":
if t > 0 : if t > 0 :
y -= t y -= t
...@@ -54,6 +60,12 @@ while True: ...@@ -54,6 +60,12 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cecti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 -rect.height
rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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