Commit bab4d9ba by BellCodeEditor

auto save

parent 6b488ea2
Showing with 18 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -12,19 +13,33 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -12,19 +13,33 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
index = 0 index = 0
t=30 t=30
rondomNum = random.choice([stone,cacti,apple])
rondomRect = rondomNum.get_rect()
rondomRect.x=1000
rondomRect.y=500-rondomRect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
if rondomRect.x<0-rondomRect.width:
rondomNum = random.choice([stone,cacti,apple])
rondomRect = rondomNum.get_rect()
rondomRect.x=1000
rondomRect.y=500-rondomRect.height
rondomRect.x-=8
screen.blit(rondomNum,(rondomRect.x,rondomRect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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