Commit ba48bb69 by BellCodeEditor

auto save

parent cd9cad7a
Showing with 9 additions and 32 deletions
......@@ -11,43 +11,18 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y = 400
jumptype = 'status'
hero = pygame.image.load('hero1.png') # *加载悟空的图片
index = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumptype = 'up'
if jumptype == 'up':
if y>150:
y -= 5
screen.blit(wukong, (150, y))
else:
jumptype = 'down'
elif jumptype == 'down':
if y<400:
y += 5
screen.blit(wukong, (150, y))
else:
jumptype = 'stay'
elif jumptype == 'stay':
y = 400
else:
pass
if index % 5
wukong = hero[index]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
screen.blit(hero, (100, 400)) # * 将图片绘制到屏幕上
# 刷新画面
pygame.display.update()
index += 1
FPS.tick(60)
\ No newline at end of file
import pygame
from pygame import locals
pygame.init() #初始化
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("悟空跑酷")
pygame.display.set_caption("悟空酷跑")
#使用set_caption()方法构建游戏窗口标题
#参数是一个字符串
while 1:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
\ No newline at end of file
exit()
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