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Commit
ba48bb69
authored
Jan 08, 2022
by
BellCodeEditor
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parent
cd9cad7a
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2 changed files
with
9 additions
and
32 deletions
my_game.py
test.py
my_game.py
View file @
ba48bb69
...
...
@@ -11,43 +11,18 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
)
,
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumptype
=
'status'
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
# *加载悟空的图片
index
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumptype
=
'up'
if
jumptype
==
'up'
:
if
y
>
150
:
y
-=
5
screen
.
blit
(
wukong
,
(
150
,
y
))
else
:
jumptype
=
'down'
elif
jumptype
==
'down'
:
if
y
<
400
:
y
+=
5
screen
.
blit
(
wukong
,
(
150
,
y
))
else
:
jumptype
=
'stay'
elif
jumptype
==
'stay'
:
y
=
400
else
:
pass
if
index
%
5
wukong
=
hero
[
index
]
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
hero
,
(
100
,
400
))
# * 将图片绘制到屏幕上
# 刷新画面
pygame
.
display
.
update
()
index
+=
1
FPS
.
tick
(
60
)
\ No newline at end of file
test.py
View file @
ba48bb69
import
pygame
from
pygame
import
locals
pygame
.
init
()
#初始化
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
pygame
.
display
.
set_caption
(
"悟空跑酷"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#使用set_caption()方法构建游戏窗口标题
#参数是一个字符串
while
1
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
\ No newline at end of file
exit
()
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