Commit ba1ca3f7 by BellCodeEditor

save project

parent 77977c9b
Showing with 35 additions and 3 deletions
......@@ -3,6 +3,7 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
pygame.display.set_caption(' '*28+'悟空酷跑')
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
......@@ -11,19 +12,49 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
i = 0
zt='r'
y=400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if zt=='r':
if event.key==locals.K_SPACE:
zt='u'
if zt=='u':
if t>0:
y=y-t
t-=2
else:
zt='d'
if zt=='d':
if t<=30:
y=y+t
t+=2
else:
zt='r'
t=30
if zt=='r':
wukong=hero[i]
i=i+1
if i >= 5:
i=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150,y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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