Commit b9ca1d71 by BellCodeEditor

save project

parent b82b70b9
Showing with 25 additions and 8 deletions
......@@ -2,6 +2,14 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -16,10 +24,10 @@ index = 0
y=400
jumpState="runing"
t=30
r = random.choice([apple,stone,cacti])
rect = r.get_rect()
rect.x=1000
rect.y = 500 - rect.height
road_x=0
we_x=0
r=Block(apple,stone,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -51,11 +59,19 @@ while True:
else:
index+=1
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
we_x-=5
if we_x <= -1000:
we_x=0
screen.blit(background, (we_x, 0))
road_x-=8
if road_x <= -1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y))
rect.x -= 8
screen.blit(r,(rect.x,rect.y))
if r.rect.x <=0-r.rect.width:
r = Block(apple,stone,cacti)
r.rect.x -= 8
screen.blit(r.image,(r.rect.x,r.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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