Commit b9867e52 by BellCodeEditor

save project

parent 0b0a6862
Showing with 14 additions and 5 deletions
...@@ -40,6 +40,7 @@ block_list = pygame.sprite.Group() ...@@ -40,6 +40,7 @@ block_list = pygame.sprite.Group()
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
Game = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -50,15 +51,23 @@ while True: ...@@ -50,15 +51,23 @@ while True:
if jump=="runing": if jump=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump="up" jump="up"
wukong = Player(hero[a])
if jump=="runing":
a += 1
if a > 4:
a =0
if Game == True:
if jump=="up": if jump=="up":
if t>0: if t>0:
y-=t y-=t
wukong.rect.y = y
t-=2 t-=2
else: else:
jump="down" jump="down"
if jump=="down": if jump=="down":
if t<=30: if t<=30:
y+=t y+=t
wukong.rect.y = y
t+=2 t+=2
else: else:
jump="runing" jump="runing"
...@@ -73,11 +82,6 @@ while True: ...@@ -73,11 +82,6 @@ while True:
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(road, (road_x,500)) screen.blit(road, (road_x,500))
wukong = Player(hero[a])
if jump=="runing":
a += 1
if a > 4:
a =0
screen.blit(wukong.image, (150, y)) screen.blit(wukong.image, (150, y))
time += 1 time += 1
if time >= 60: if time >= 60:
...@@ -91,6 +95,10 @@ while True: ...@@ -91,6 +95,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width: if sprite.rect.x < 0 - sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
Game_over = pygame.image.load("gameover.png")
screen.blit(Game_over,(400,200))
Game = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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