Commit b9867e52 by BellCodeEditor

save project

parent 0b0a6862
Showing with 48 additions and 40 deletions
......@@ -40,6 +40,7 @@ block_list = pygame.sprite.Group()
road_x = 0
bg_x = 0
time = 0
Game = True
while True:
for event in pygame.event.get():
......@@ -50,47 +51,54 @@ while True:
if jump=="runing":
if event.key == locals.K_SPACE:
jump="up"
if jump=="up":
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x,500))
wukong = Player(hero[a])
if jump=="runing":
a += 1
if a > 4:
a =0
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
b = Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if Game == True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y = y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y = y
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
b = Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
Game_over = pygame.image.load("gameover.png")
screen.blit(Game_over,(400,200))
Game = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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