Commit b92bf9d1 by BellCodeEditor

auto save

parent 5dfc48da
Showing with 17 additions and 1 deletions
...@@ -17,12 +17,28 @@ pygame.image.load('hero3.png'), ...@@ -17,12 +17,28 @@ pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState="runing"
y=400
pygame.display.set_caption("悟空大炮") pygame.display.set_caption("悟空大炮")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y >150:
y-=5
else:
jumpState="down"
if jumpState == "down":
if y<400:
y +=5
else:
jumpState="runing"
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >4: if index >4:
...@@ -30,7 +46,7 @@ while True: ...@@ -30,7 +46,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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