From b8e70888900329ea2cd0b6f0c063ca08776ada4b Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Fri, 10 Sep 2021 19:42:04 +0800 Subject: [PATCH] save project --- my_game.py | 41 +++++++++++++++++++++++++++++++++-------- 1 file changed, 33 insertions(+), 8 deletions(-) diff --git a/my_game.py b/my_game.py index 4786b6f..2f72225 100644 --- a/my_game.py +++ b/my_game.py @@ -1,11 +1,12 @@ import pygame from pygame import locals + pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) -FPS = pygame.time.Clock() -pygame.display.set_caption('悟空酷跑') # pygame时钟,控制游戏速度(帧数) +FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 @@ -18,17 +19,41 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 +jumpState = "runing" +y = 400 +t = 30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if jumpState == 'runing': + if event.key == locals.K_SPACE: + jumpState = "up" + + if jumpState == "up": # 起跳 + if t > 0: + y -= t + t -= 2 + else: + jumpState = "down" + if jumpState == "down": # 起跳 + if t <= 30: + y += t + t +=2 + else: + jumpState = "runing" + t = 30 wukong = hero[index] - index += 1 - if index == 4: - index = 0 + if jumpState == 'runing': + index += 1 + if index == 5: + index = 0 + # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) - FPS.tick(60) - pygame.display.update() \ No newline at end of file + screen.blit(wukong, (150, y)) + # 刷新画面 + pygame.display.update() + FPS.tick(30) -- libgit2 0.25.0