From b8e70888900329ea2cd0b6f0c063ca08776ada4b Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Fri, 10 Sep 2021 19:42:04 +0800
Subject: [PATCH] save project

---
 my_game.py | 41 +++++++++++++++++++++++++++++++++--------
 1 file changed, 33 insertions(+), 8 deletions(-)

diff --git a/my_game.py b/my_game.py
index 4786b6f..2f72225 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,11 +1,12 @@
 import pygame
 from pygame import locals
 
+
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
-FPS = pygame.time.Clock()
-pygame.display.set_caption('悟空酷跑')  # pygame时钟,控制游戏速度(帧数)
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
@@ -18,17 +19,41 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
 index = 0 
+jumpState = "runing"
+y = 400
+t = 30
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if jumpState == 'runing':
+                if event.key == locals.K_SPACE:
+                    jumpState = "up"
+    
+    if jumpState == "up":       # 起跳
+        if t > 0:
+            y -= t
+            t -= 2
+        else:
+            jumpState = "down"
+    if jumpState == "down":     # 起跳
+        if t <= 30:
+            y += t
+            t +=2
+        else:
+            jumpState = "runing"
+            t = 30
     wukong = hero[index]
-    index += 1
-    if index == 4:
-        index = 0
+    if jumpState == 'runing':
+        index += 1
+        if index == 5:
+            index = 0                
+    # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(wukong, (150, 400))
-    FPS.tick(60)
-    pygame.display.update()
\ No newline at end of file
+    screen.blit(wukong, (150, y))
+    # 刷新画面
+    pygame.display.update()
+    FPS.tick(30)
--
libgit2 0.25.0