Commit b803dc10 by BellCodeEditor

save project

parent 022ec8df
Showing with 37 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((1000,600))
FPS = pygame.time.Clock()
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('apple.png')
hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
pygame.image.load('hero5.png')]
index = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
wukong = hero(index)
index+=1
if index==5
index=0
screen.blit(background,(0,0))
screen.blit(road,(0,500))
screen.blit(hero,(150,400))
pygame.dispaly.update()
FPS.tick(60)
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