Commit b7a49c74 by BellCodeEditor

save project

parent 6d1d2221
Showing with 24 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -20,27 +20,38 @@ index = 0 ...@@ -20,27 +20,38 @@ index = 0
jumpstate = 'running' jumpstate = 'running'
y = 400 y = 400
t = 30 t = 30
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if jumpstate =='running':
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = 'up' jumpstate = 'up'
if jumpstate == 'up': if jumpstate == 'up':
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate ='down' jumpstate ='down'
if jumpstate == 'down': if jumpstate == 'down':
if y < 400: if t<= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = 'running' jumpstate = 'running'
t = 30
wukong = hero[index] wukong = hero[index]
if jumpstate =='running':
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
...@@ -49,5 +60,12 @@ while True: ...@@ -49,5 +60,12 @@ while True:
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if rect.x <= 0-rect.width:
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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