Commit b7a49c74 by BellCodeEditor

save project

parent 6d1d2221
Showing with 24 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -20,27 +20,38 @@ index = 0
jumpstate = 'running'
y = 400
t = 30
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if jumpstate =='running':
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up':
if y > 150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpstate ='down'
if jumpstate == 'down':
if y < 400:
y += 5
if t<= 30:
y += t
t += 2
else:
jumpstate = 'running'
t = 30
wukong = hero[index]
if jumpstate =='running':
index += 1
if index == 5:
index = 0
......@@ -49,5 +60,12 @@ while True:
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rect.x <= 0-rect.width:
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment