Commit b757e9b3 by BellCodeEditor

auto save

parent a390c30c
Showing with 119 additions and 20 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
import random
pygame.init()
screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock()
pygame.display.set_caption('liyixin酷跑')
info='SCORES:'
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
JumpSpeed= 14.8
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamebegin='go'
i=1
o1=random.choice([stone,cacti,apple])
rect1=o1.get_rect()
rect1.x=1000
rect1.y=500-rect1.height
o2=random.choice([stone,cacti,apple])
rect2=o2.get_rect()
rect2.x=1000
rect2.y=500-rect2.height
y = 400
while True:
if gamebegin=='stop':
break
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if y == 400:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if y >= 150:
if JumpSpeed > 0:
y -= JumpSpeed
JumpSpeed-=9.8
JumpSpeed-=2
else:
jumpState = 'down'
JumpSpeed=40
if jumpState == 'down':
if y <= 400:
if JumpSpeed <= 30:
y += JumpSpeed
JumpSpeed+=9.8
JumpSpeed+=2
else:
jumpState = 'runing'
JumpSpeed=40
wukong = hero[index]
JumpSpeed=30
y=400
if jumpState != 'up' and jumpState!='down':
index += 1
else:
index =1
if index == 5:
index = 0
print(y)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
wukong = hero[index]
road_x-=8
if road_x==-1000:
road_x=0
background_x-=2
if background_x==-1000:
background_x=0
nub1+=1
if nub1==50:
word2+=1
nub1=0
rectNub=word2
if word2/2==int(word2/2):
nub=random.choice([1,2,3,4])
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x,500))
screen.blit(wukong, (150,y))
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
if rect1.x <= 0-rect1.width:
o1=random.choice([stone,cacti,apple])
rect1=o1.get_rect()
rect1.x=1000
rect1.y=500-rect1.height
i=2
rect1.x-=8
screen.blit(o1,(rect1.x,rect1.y))
if rectNub >= 9 and rect1.x<600 and rect1.x>300 and i==2:
if rect2.x <= 0-rect2.width and nub==2:
o2=random.choice([stone,cacti,apple])
rect2=o2.get_rect()
rect2.x=1000
rect2.y=500-rect2.height
rect2.x-=8
if i==2:
screen.blit(o2,(rect2.x,rect2.y))
if y==rect1.y and rect1.x<=150 and rect1.x >=69:
break
if y==rect2.y and rect2.x<=150 and rect2.x >=69:
break
# 刷新画面
if int(word2)==6:
i=2
pygame.display.update()
FPS.tick(50)
while 1:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
exit()
screen.blit(background,(0,0))
screen.blit(gameover,(400,100))
scoreWord2=word.render('按下空格键以继续',True,(255,255,255))
screen.blit(scoreWord2, (450,500))
scoreWord2=word.render('SCORES:'+str(word2),True,(0,0,0))
screen.blit(scoreWord2, (400,300))
pygame.display.update()
FPS.tick(50)
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