Commit b6a63f2d by BellCodeEditor

auto save

parent 78caecd5
Showing with 0 additions and 55 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load("hero1.png")
pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
pygame.image.load('hero5.png)],
index =0
9while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
index = n
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if event type == locals.KEYDOWN:
if event.key ==locals.K_SPACE:
if jumpstute=="up":
if y>150:
y -= 5
else:
jiumpstute = "down"
if jiumpstute = "down":
if y <400:
y +=5
else:
jiumpstute = "runing"
wukong = hero[index]
index +=1
if index == 5:
index = 0
scree.blit(background,(0,0))
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