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Commit
b6a63f2d
authored
Sep 10, 2023
by
BellCodeEditor
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my_game.py
my_game.py
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78caecd5
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
"hero1.png"
)
pygame
.
image
.
load
(
"hero2.png"
),
pygame
.
image
.
load
(
"hero3.png"
),
pygame
.
image
.
load
(
"hero4.png"
),
pygame
.
image
.
load
(
'hero5.png)],
index =0
9while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
index = n
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if event type == locals.KEYDOWN:
if event.key ==locals.K_SPACE:
if jumpstute=="up":
if y>150:
y -= 5
else:
jiumpstute = "down"
if jiumpstute = "down":
if y <400:
y +=5
else:
jiumpstute = "runing"
wukong = hero[index]
index +=1
if index == 5:
index = 0
scree.blit(background,(0,0))
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