Commit b673c2a0 by BellCodeEditor

auto save

parent 56966910
Showing with 32 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑") #标题
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -19,9 +20,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,9 +20,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
obstacle=random.choice([stone,apple,cacti])
rect=obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
index = 0 index = 0
y = 400 y = 400
jumpState = "running" jumpState = "running"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -30,21 +38,25 @@ while True: ...@@ -30,21 +38,25 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" if jumpState == "running":
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150 : if t > 0 :
y-=5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t <= 30:
y+=5 y+=t
t+=2
else: else:
jumpState = "running" jumpState = "running"
t = 30
if jumpState == "running":
index = index + 1 index = index + 1
if index > 4: if index > 4:
index=0 index=0
...@@ -53,5 +65,15 @@ while True: ...@@ -53,5 +65,15 @@ while True:
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
# 刷新画面 # 刷新画面
if rect.x < 0-rect.width:
obstacle=random.choice([stone,apple,cacti])
rect=obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 80
screen.blit(obstacle, (rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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