Commit b5b54bc1 by BellCodeEditor

auto save

parent 1a401de0
Showing with 21 additions and 1 deletions
...@@ -16,14 +16,33 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,14 +16,33 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
q="r" q="r"
y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if q=="r":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
q="u" q="u"
if q=="u":
if t>0:
y-=t
t-=2
else:
q="d"
if q=="d":
if t<=30:
y+=t
t+=2
else:
q="r"
t=30
wukong = hero[index] wukong = hero[index]
if q=="r":
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
...@@ -31,6 +50,6 @@ while True: ...@@ -31,6 +50,6 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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