Commit b572d248 by BellCodeEditor

save project

parent d496d77d
Showing with 23 additions and 8 deletions
...@@ -18,18 +18,30 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,18 +18,30 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
t = 30
jumpState = "runing"
while True: while True:
if y > 150:
y-=5
screen.blit.(wukong,(150,y))
if y > 400:
y+=5
screen.blit.(wukong,(150,y))
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
...@@ -38,7 +50,7 @@ while True: ...@@ -38,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong,(150,400)) screen.blit(wukong,(150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(15) FPS.tick(15)
\ No newline at end of file
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