From b4d85cb7f2feaa587ad6cec3a82b509b84e9badf Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 7 Mar 2021 11:07:02 +0800 Subject: [PATCH] save project --- my_game.py | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..b1081b3 100644 --- a/my_game.py +++ b/my_game.py @@ -5,13 +5,14 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] index = 0 while True: @@ -19,11 +20,14 @@ while True: if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + wukong=hero[index] + index+=1 + if index == 5: + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, 400)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(12) \ No newline at end of file -- libgit2 0.25.0