Commit b4010db1 by BellCodeEditor

save project

parent d7de1414
Showing with 23 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -20,6 +21,10 @@ index = 0
zhuangtai = "running"
y = 400
nu = 30
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -28,8 +33,9 @@ while True:
exit()
if event.type ==locals.KEYDOWN:
if event.key == locals.K_SPACE:
zhuangtai = "up"
if zhuangtai == "running":
if event.key == locals.K_SPACE:
zhuangtai = "up"
if zhuangtai == "up":
if nu > 0:
......@@ -46,15 +52,25 @@ while True:
zhuangtai = "running"
nu = 30
wukong = hero[index]
index += 1
if index == 5:
index = 0
if zhuangtai == "running":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rect.x <= 0-rect.width:
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
rect_x -= 8
screen.blit(zhangai, (rect_x, rect_y))
pygame.display.update()
FPS.tick(25)
\ No newline at end of file
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