Commit b4010db1 by BellCodeEditor

save project

parent d7de1414
Showing with 23 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,6 +21,10 @@ index = 0 ...@@ -20,6 +21,10 @@ index = 0
zhuangtai = "running" zhuangtai = "running"
y = 400 y = 400
nu = 30 nu = 30
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,8 +33,9 @@ while True: ...@@ -28,8 +33,9 @@ while True:
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key == locals.K_SPACE: if zhuangtai == "running":
zhuangtai = "up" if event.key == locals.K_SPACE:
zhuangtai = "up"
if zhuangtai == "up": if zhuangtai == "up":
if nu > 0: if nu > 0:
...@@ -46,15 +52,25 @@ while True: ...@@ -46,15 +52,25 @@ while True:
zhuangtai = "running" zhuangtai = "running"
nu = 30 nu = 30
wukong = hero[index] wukong = hero[index]
index += 1 if zhuangtai == "running":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if rect.x <= 0-rect.width:
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
rect_x -= 8
screen.blit(zhangai, (rect_x, rect_y))
pygame.display.update() pygame.display.update()
FPS.tick(25) FPS.tick(25)
\ No newline at end of file
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