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Commit b2dd49ef authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent e630520a
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  • my_game.py
my_game.py
View file @ b2dd49ef
import pygame import pygame
import time import time
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
i=-1
y=400
tiao = 0
g = 30
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption('wukongkupao') pygame.display.set_caption('wukongkupao')
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#变量 #不要动
i=1#造型 #不要动
y=400#y值 #不要动
Status = "running"#状态 #不要动
g = 30 #重力
#不要动
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
zhang_ai = random.choice([stone,cacti,bush])
rect = zhang_ai.get_rect()
rect.x=1000
rect.y = 500-rect.height
index = 0 index = 0
while True: while True: #不要动
i = i+1 wukong = hero[i] #不要动 #不要动 #不要动#不要动#不要动#不要动#不要动#不要动#不要动
if i > 4: if Status == "running": #不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动
i=0 i = i+1 #不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动#不要动
wukong = hero[i] if i > 4:
i=0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit()# 接收到退出事件后退出程序 exit()# 接收到退出事件后退出程序
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if Status == "running":
tiao = 1 if event.key == locals.K_SPACE:
if tiao == 1: Status = "up"
if Status == "up":
if g >= 0: if g >= 0:
y -= g y -= g
g -= 2 g -= 2
else: else: #不要动#不要动#不要动#不要动#不要动#不要动
tiao = 0 Status = "down" #不要动#不要动#不要动#不要动#不要动
if tiao == 0: if Status == "down":
if g <= 30: if g < 30:
y += g +2 y += g +2
g += 2 g += 2
else: else:
tiao = 3 Status = "running"
screen.blit(background, (0, 0))# 将背景图画上去 screen.blit(background, (0, 0))# 将背景图画上去
screen.blit(road, (0, 500))# 将背景图画上去 screen.blit(road, (0, 500))# 将背景图画上去 #不要动#不要动#不要动#不要动#不要动
screen.blit(wukong,(150,y))#悟空的动作 screen.blit(wukong,(150,y))#悟空的动作
if rect.x <= 0-rect.width:
zhang_ai = random.choice([stone,cacti,bush])
rect = zhang_ai.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -=8
screen.blit(zhang_ai,(rect.x,rect.y))
pygame.display.update()#保存 pygame.display.update()#保存
FPS.tick(60)# 刷新画面 FPS.tick(40)# 刷新画面
\ No newline at end of file \ No newline at end of file
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