Commit b231a468 by BellCodeEditor

auto save

parent 235b61b3
Showing with 20 additions and 3 deletions
...@@ -4,21 +4,38 @@ from pygame import locals ...@@ -4,21 +4,38 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock(240) # pygame时钟,控制游戏速度(帧数)
# 载入图片 pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('herh1.png')
pygame.image.load('herh2.png')
pygame.image.load('herh3.png')
pygame.image.load('herh4.png')
pygame.image.load('heroh5.png')
index = 0 index = 0
y=400
junpstate = "down"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN
if event.g
if event.type == locals.K_SPACE
wukong = hero[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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