Commit b0c0bb4c by BellCodeEditor

auto save

parent 022ec8df
Showing with 151 additions and 18 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import time
import random
import json
with open("score.txt",'r',encoding='utf-8') as f:
txt=f.read()
dtxt=json.loads(txt)
one=dtxt["第1名"]
two=dtxt["第2名"]
three=dtxt["第3名"]
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) fps = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption('悟空酷跑 -(@>_<@)-')
index = 0
y=410
jumpstate='r'
t=20
road_x=0
bg_x=0
time=0
gamestate=True
score=0
my_font=pygame.font.Font('STKAITI.TTF',25)
speed=8
bg_speed=1
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x,self.rect.y=1000,500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x,self.rect.y=150,400
Block_list=pygame.sprite.Group()
while True: while True:
speed=8+score//5
bg_speed=speed//5
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序 exit()# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
# 将背景图画上去 if (event.key==locals.K_SPACE or event.key==locals.K_UP or event.key==locals.K_w) and jumpstate=='r':
screen.blit(background, (0, 0)) jumpstate='u'
screen.blit(road, (0, 500)) if event.key==locals.K_0:
screen.blit(hero, (150, 400)) if gamestate==False:
# 刷新画面 gamestate=True
pygame.display.update() # prop.kill()
FPS.tick(60) score=0
\ No newline at end of file if event.key==locals.K_z:
score=500
if gamestate==True:
wukong=Player(hero
[
index])
road_x-=speed
if road_x<-999:
road_x=0
bg_x-=bg_speed
if bg_x<-999:
bg_x=0
# 将背景图画上去
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (170,y))
if jumpstate=='r':
index+=1
y=410
if index==5:
index=0
if jumpstate=='u':
if t>0:
y-=t
wukong.rect.y=y
t-=0.99
else:
jumpstate='d'
if jumpstate=='d':
if t<=20:
y+=t
wukong.rect.y=y
t+=0.99
else:
jumpstate='r'
t=20
time+=1
if time>=60:
time=0
r=random.randint(0,50)
if r>16:
obstacle=Block(stone,cacti,bush)
Block_list.add(obstacle)
for prop in Block_list:
prop.rect.x-=speed
if prop.rect.x<0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover=pygame.image.load('gameover.png')
gamestate=False
screen.blit(gameover,(400,200))
print('哈哈!…………………………………………………………………………………………………………………………')
if score>three:
if score>one:
dtxt['第1名']=score
dtxt['第2名']=one
dtxt['第3名']=two
elif score>two:
dtxt['第2名']=score
dtxt['第3名']=two
else:
dtxt['第3名']=score
txt=json.dumps(dtxt,ensure_ascii=False)
with open("score.txt",'w',encoding='utf-8') as f:
f.write(txt)
else:
if wukong.rect.x>prop.rect.x+prop.rect.width:
score+=prop.score
prop.score=0
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
# 刷新画面
font=my_font.render('score: '+str(score),True,(255,255,255))
screen.blit(font,(880,15))
font=my_font.render('one: '+str(one),True,(255,255,255))
screen.blit(font,(880,45))
font=my_font.render('two: '+str(two),True,(255,255,255))
screen.blit(font,(880,75))
font=my_font.render('three: '+str(three),True,(255,255,255))
screen.blit(font,(880,105))
pygame.display.update()
fps.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 4, "第2名": 2, "第3名": 1}
\ No newline at end of file \ No newline at end of file
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