Commit b0812095 by BellCodeEditor

save project

parent a803fa09
Showing with 47 additions and 34 deletions
import pygame
from pygame import locals
import random
pygame.init()
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption("悟空酷跑2.0")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('bush.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
q="r"
y=400
t=30
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
t = 30
jumpState = "running"
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if q=="r":
if event.key==locals.K_SPACE:
q="u"
if q=="u":
if t>0:
y-=t
t-=2
exit()
if jumpState == "running":
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
q="d"
if q=="d":
if t<=30:
y+=t
t+=2
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
else:
q="r"
t=30
jumpState = "running"
t = 30
if jumpState == "running":
index += 1
if index>4:
index = 0
wukong = hero[index]
if q=="r":
index+=1
if index>=5:
index=0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment