Commit aec60939 by BellCodeEditor

auto save

parent 022ec8df
Showing with 69 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -11,19 +20,74 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +20,74 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
zaw = random.choice([stone, cacti, apple])
rect = zaw.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
hero = [ pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') ]
index = 0 index = 0
zt = "pao" #跑
y = 400
t = 30
road_x = 0
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if zt=="pao":
zt = "xs" #向上
if zt == "xs": #向上
if t>0:
y = y - t
t = t - 1
else:
zt = "xx" #改为向下
if zt == "xx": #向下
if t<=30:
y = y + t
t = t + 1
else:
zt = "pao"
y = 400
t = 30
index = index + 1
wukong = hero[index % 5]
road_x -= 8
if road_x<=-1000:
road_x = 0
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (0, 500)) screen.blit(road, (road_x, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
if rect.x < 0 - rect.width:
zaw = random.choice([stone, cacti, apple])
rect = zaw.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x = rect.x - 5
screen.blit(zaw, rect)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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