From ae093832ae042d4d7782efcfc5b60855fce11838 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 3 Feb 2024 08:48:19 +0800
Subject: [PATCH] save project

---
 my_game.py | 36 +++++++++++++++++++++++++++++++++---
 1 file changed, 33 insertions(+), 3 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..e5f2d01 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,25 +5,55 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
 index = 0 
+jumpState = "runing"
+y = 400
+t = 30
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if jumpState == "runing":
+                if event.key == locals.K_SPACE:
+                    jumpState = "up"
+    if jumpState == "up":
+        if t > 0:
+            y -= t
+            t -= 2
+        else:
+            jumpState = "down"
+    if jumpState == "down":
+        if t <= 30:
+            y+=t
+            t+=2
+        else:
+            jumpState="runing"
+            t = 30
+    wukong = hero[index]
+    if jumpState == "runing":
+        index += 1
+        if index == 5:
+            index = 0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
-    FPS.tick(60)
\ No newline at end of file
+    FPS.tick(30)
\ No newline at end of file
--
libgit2 0.25.0