Commit ad465bde by BellCodeEditor

save project

parent ac7fcb1d
Showing with 25 additions and 18 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -23,14 +34,12 @@ index = 0 ...@@ -23,14 +34,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti]) # 创建障碍物
rect = obstacle.get_rect() obstacle = Block(bush,cacti,stone)
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,7 +72,6 @@ while True: ...@@ -63,7 +72,6 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
...@@ -72,17 +80,16 @@ while True: ...@@ -72,17 +80,16 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # ++++++++++++++++++++++
# 创建障碍物对象 if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 # ++++++++++++++++++++++
rect.y = 500 - rect.height screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
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