Commit a8c7b682 by BellCodeEditor

save project

parent 022ec8df
Showing with 58 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
index = 0
y = 400
t=30
jumpstate="run"
obstacle=Block(stone,cacti,bush)
lu=road.get_rect()
lu.x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpstate=="run":
jumpstate="up"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
obstacle.rect.x-=8
lu.x-=8
bg_x-=1
screen.blit(background, (bg_x, 0))
if bg_x<-1000:
bg_x=0
screen.blit(road, (lu.x, 500))
if lu.x<-1000:
lu.x=0
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
#判断是否超出画面左边缘,重新创建障碍物
if obstacle.rect.x<0-obstacle.rect.width:
obstacle=Block(stone,cacti,bush)
if jumpstate=="up": #跳跃状态
if t>=0:
y-=t
t-=2
screen.blit(hero[index], (150, y))
else:
jumestate="down"
if jumpstate=="down": #跳跃状态
if t<=30:
y+=t
t+=2
screen.blit(hero[index], (150, y))
else:
jumestate="run"
t=30
if jumpstate=="run":
index += 1
if index == 5:
index = 0
screen.blit(hero[index], (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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