Commit a7cfdda5 by BellCodeEditor

auto save

parent 4941fd99
Showing with 134 additions and 153 deletions
import pygame import random
from pygame import locals from math import sin, cos, pi, log
from tkinter import *
pygame.init() # 初始化
# 创建一个窗口 CANVAS_WIDTH = 640
screen = pygame.display.set_mode((1000, 600)) CANVAS_HEIGHT = 480
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") CANVAS_CENTER_X = CANVAS_WIDTH / 2
# 载入图片 CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 IMAGE_ENLARGE = 11
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 HEART_COLOR = "#DC143C"
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
pygame.image.load('hero2.png'), x = 16 * (sin(t) ** 3)
pygame.image.load('hero3.png'), y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] x *= shrink_ratio
index = 0 y *= shrink_ratio
while True: x += CANVAS_CENTER_X
for event in pygame.event.get(): y += CANVAS_CENTER_Y
if event.type == locals.QUIT:
# 接收到退出事件后退出程序 return int(x), int(y)
exit()
wukong = hero[index] def scatter_inside(x, y, beta=0.15):
index += 1 ratio_x = - beta * log(random.random())
if index == 5: ratio_y = - beta * log(random.random())
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def curve(p):
return 2*(2*sin(4*p))/(2*pi)
class Heart:
def __init__(self,generate_frame=20):
self._points = set()
self._edge_diffusion_points = set()
self._center_diffusion_points = set()
self.all_points = {}
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self,number):
for _ in range(number):
t = random.uniform(0,2*pi)
x,y = heart_function(t)
self._points.add((x,y))
for _x,_y in list(self._points):
for _ in range(3):
x,y = scatter_inside(_x,_y,0.05)
self._edge_diffusion_points.add((x,y))
point_list = list(self._points)
for _ in range(4000):
x, y = random.choice(point_list)
x, y = scatter_inside(x,y,0.17)
self._center_diffusion_points.add((x,y))
@staticmethod
def calc_position(x, y, ratio):
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # 魔法参数
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * curve(generate_frame / 10 * pi)
halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
heart_halo_point = set()
for _ in range(halo_number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t, shrink_ratio=11.6)
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
heart_halo_point.add((x, y))
x += random.randint(-14, 14)
y += random.randint(-14, 14)
size = random.choice((1, 2, 2))
all_points.append((x, y, size))
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self,render_canvas,render_frame):
for x,y,size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x,y,x+size,y+size,width=0,fill=HEART_COLOR)
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
render_canvas.delete('all')
render_heart.render(render_canvas, render_frame)
main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
root = Tk()
canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
canvas.pack()
heart = Heart()
draw(root, canvas, heart)
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