Commit a72efd5a by BellCodeEditor

save project

parent 0e5c51a0
Showing with 17 additions and 1 deletions
...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='runing'
y= 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,6 +27,20 @@ while True: ...@@ -25,6 +27,20 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up':
if y>150:
y-=40
else:
jumpState="down"
if jumpState=='down':
if y<400:
y+=40
else:
jumpState="runing"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
...@@ -33,7 +49,7 @@ while True: ...@@ -33,7 +49,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
FPS.tick(15) FPS.tick(15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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