Commit a2cdc16f by BellCodeEditor

save project

parent 2841063d
Showing with 7 additions and 4 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
t=30
y = 400 y = 400
while True: while True:
...@@ -31,14 +32,16 @@ while True: ...@@ -31,14 +32,16 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if y > 150: if t>0:
y -= 20 t-=2
y-=t
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 起跳 if jumpState == "down": # 起跳
if y < 400: if t<=30:
y += 20 t+=2
y+=t
else: else:
jumpState = "runing" jumpState = "runing"
......
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