Commit a1393965 by BellCodeEditor

save project

parent 4445cd8e
Showing with 29 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,41 +23,54 @@ jumpState="runing" ...@@ -22,41 +23,54 @@ jumpState="runing"
t=30 t=30
y=400 y=400
A=random.choice([stone,apple,cacti])
rect=A.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState="runing" if jumpState=="runing":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if t>0: if t > 0:
y-=t y -= t
t-=2 t -= 2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if t<=30: if t <= 30:
y+=t y += t
t+=2 t += 2
else: else:
jumpState=="runing" jumpState="runing"
t=30 t = 30
wukong=hero[index%5] wukong=hero[index%5]
if jump if jumpState=="runing":
index += 1 index += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
A=random.choice([stone,apple,cacti])
rect=A.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(A,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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