Commit a09302a6 by BellCodeEditor

auto save

parent 022ec8df
Showing with 40 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,19 +11,53 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
jump="runing"
Y=400
t=30
zhangai=random.choice([stone,cacti,apple])
rect=zhangai.get_rect()
rect_x=1000
rect_y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jump=="runing":
if event.key ==locals.K_SPACE:
jump="up"
if jump=="up":
if t>0:
Y-=t
t-=2
else:
jump="down"
if jump=="down":
if Y<400:
Y+=t
t+=2
else:
jump="runing"
t=30
wukong=hero[index]
if jump=="runing":
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, Y))
if rect_x<0-rect.width:
zhangai=random.choice([stone,cacti,apple])
rect=zhangai.get_rect()
rect_x=1000
rect_y=500-rect.height
rect_x-=8
screen.blit(zhangai,(rect_x,rect_y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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