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Commit
9f65fabc
authored
Jul 02, 2022
by
BellCodeEditor
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my_game.py
my_game.py
View file @
9f65fabc
import
pygame
from
pygame
import
locals
import
random
# 导入random模块
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#设置窗口标题
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
# 5张图片放入列表中
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
jumpState
=
"runing"
# 设置变量jumpState为runing
y
=
400
# 变量y设为400
t
=
30
# 变量t设为30
obstacle
=
random
.
choice
([
apple
,
stone
,
cacti
])
# 障碍物随机数列表
rect
=
obstacle
.
get_rect
()
# 获取图片属性
rect
.
x
=
1000
# 障碍物x坐标
rect
.
y
=
500
-
rect
.
height
# 障碍物y坐标
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
# 判断键盘是否按下
if
jumpState
==
"runing"
:
# 判断动作是否为跑步
if
event
.
key
==
locals
.
K_SPACE
:
# 空格键
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 将五张悟空跑步造型展示到画面上
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 参2坐标改为y
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
apple
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 渲染出画面
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
30
)
\ No newline at end of file
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