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Commit
9be31c73
authored
Dec 07, 2025
by
BellCodeEditor
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parent
f2da4759
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20 deletions
my_game.py
my_game.py
View file @
9be31c73
import
pygame
import
pygame
,
random
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
display
.
set_mode
((
1000
,
600
)
)
FPS
=
pygame
.
time
.
Clock
(
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
)
,
pygame
.
image
.
load
(
'hero2.png'
)
pygame
.
image
.
load
(
'hero2.png'
)
,
pygame
.
image
.
load
(
'hero3.png'
)
pygame
.
image
.
load
(
'hero3.png'
)
,
pygame
.
image
.
load
(
'hero4.png'
)
pygame
.
image
.
load
(
'hero4.png'
)
,
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
i
=
[
stone
,
cacti
,
bush
]
r
=
random
.
choice
(
i
)
rect
=
r
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
400
index
=
0
index
=
0
jumpState
=
"runing"
jumpState
=
"run
n
ing"
y
=
400
y
=
400
t
=
30
t
=
30
while
True
:
while
True
:
...
@@ -28,21 +32,25 @@ while True:
...
@@ -28,21 +32,25 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
if
jumpState
==
"up"
:
if
y
>
150
:
if
t
>
0
:
y
-=
5
y
-=
t
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
if
jumpState
==
"down"
:
if
y
<
400
:
if
t
<=
30
:
y
+=
5
y
+=
t
t
=
t
+
2
else
:
else
:
jumpState
=
"run
ing"
jumpState
=
"run
ning"
t
=
30
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
index
+=
1
if
index
==
5
:
if
index
==
5
:
index
=
0
index
=
0
...
@@ -50,7 +58,15 @@ while True:
...
@@ -50,7 +58,15 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
rect
.
x
-=
10
print
(
rect
.
x
)
if
rect
.
x
<
0
-
rect
.
width
:
r
=
random
.
choice
(
i
)
rect
=
r
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
400
screen
.
blit
(
r
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
20
)
\ No newline at end of file
\ No newline at end of file
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