Commit 9b66a62e by BellCodeEditor

save project

parent 76f13783
Showing with 26 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -19,25 +19,36 @@ hero =[ pygame.image.load('hero1.png'),
index = 0
y=400
jumpstate="runing"
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpstate=="runing":
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if y>150:
y-=5
if t>0:
y-=t
t-=2
else:
jumpstate="down"
if jumpstate=="down":
if y<400:
y+=5
if t<=30:
y+=t
t+=2
else:
jumpstate="runing"
wukong=hero[0]
t=30
wukong=hero[index]
if jumpstate=="runing":
index+=1
if index>=5:
......@@ -45,7 +56,14 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.heigh
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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