Commit 9b27a247 by BellCodeEditor

auto save

parent 7eebb52d
Showing with 112 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.display.set_mode((1000,600)) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,7 +21,7 @@ index = 0 ...@@ -21,7 +21,7 @@ index = 0
jumpState = "runing" jumpState = "runing"
y= 400 y= 400
t=30 t=30
obstacle = random.chioce([bush,stom]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x=1000 rect.x=1000
rect.y=500-rect.height rect.y=500-rect.height
...@@ -48,6 +48,7 @@ while True: ...@@ -48,6 +48,7 @@ while True:
t+=2 t+=2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing":
...@@ -59,8 +60,13 @@ while True: ...@@ -59,8 +60,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
stone_x-=5 if rect.x <= 0-rect.width:
screen.blit(stone,(stone_x,400)) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
# FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __int__(self,image1,image2,image3):
super().__int__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __int__(self,image):
super().__int__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y= 400
t=30
road_x = 0
bg_x=0
time=0
gamestate = True
block_list = pygame.sprite.Group()
#obstacle = random.chioce([bush,stom])
# rect = obstacle.get_rect()
# rect.x=1000
# rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing":
index+=1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up":
if t > 0:
y -=t
wukong.rect.y = y
t-=2
else:
jumpState = "down"
if jumpState == "down":
if t <=30:
y +=t
wukong.rect.y = y
t+=2
else:
jumpState = "runing"
t = 30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
stone_x-=5
screen.blit(stone,(stone_x,400))
# 刷新画面
pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
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