Commit 9ae8edbc by BellCodeEditor

save project

parent 7ad2851c
Showing with 28 additions and 5 deletions
......@@ -3,28 +3,52 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木
apple = pygame.image.load('bush.png') # 灌木
hero = pygame.image.load('hero1.png')
index = 0
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
pygame.image.load('hero5.png')
index = 0
y = 400
iumpState = "down"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()
# 将背景图画上去
if event.key == locals.K_SPACE
if event.type == locals.FEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
index += 1:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
index = 0
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