Commit 9999ac7a by BellCodeEditor

save project

parent a0047d06
Showing with 24 additions and 18 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,19 +11,19 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +11,19 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstacle = random.choice obstacle = random.choice([apple,stone,cacti])
rest = obstacle.get_rest() rect = obstacle.get_rect()
rest.x = 1000 rect.x = 1000
rest.y = rect.y = 500 - rect.height
while True: while True:
...@@ -31,16 +31,17 @@ while True: ...@@ -31,16 +31,17 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.typ == locals.KEYDOWN if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up" if jumpState == "up":
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down" if jumpState == "down":
if t < 0: if t < 0:
y += t y += t
t += 2 t += 2
...@@ -49,18 +50,23 @@ while True: ...@@ -49,18 +50,23 @@ while True:
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState = "runing" if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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