Commit 968a9752 by BellCodeEditor

auto save

parent c7b57372
Showing with 29 additions and 14 deletions
import pygame t=30
cacti=pygame.image.load('cacti.png') y=400
rect=cacti.get_rect() while True:
print(rect) if jumpState=='up':
print(rect.x) if t>0:
print(rect.y) y-=1
print(rect.width) t-=2
print(rect.height) else:
\ No newline at end of file jumpState=='down'
if t<=30:
y+=t
t+=2
else:
jumpState=='running'
\ No newline at end of file
...@@ -11,14 +11,14 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,14 +11,14 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush= pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='running' jumpState='running'
ob=random.choice([bush,stone,cacti]) obstacle=random.choice([bush,stone,cacti])
rect=ob.get_rect() rect=obstacle.get_rect()
rect.x rect.x=1000
rect.y=500-rect.height
y=400 y=400
t=30 t=30
while True: while True:
...@@ -56,10 +56,18 @@ while True: ...@@ -56,10 +56,18 @@ while True:
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
if rect.x<0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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