Commit 946dac2b by BellCodeEditor

save project

parent 94720038
Showing with 50 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空快跑')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 bg = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
y = 400
stat = 'runing'
t = 30
junstat = 'runing'
y =400
speed =30
index = 0 index = 0
t = random.choice([bush,cacti,stone])
rect = t.get_rect()
rect_x =1000
rect_y = 500-rect.height
road_x =0
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if junstat =='runing':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
stat = 'up' junstat ='up'
if stat =='up': if junstat =='up':
if t >0: if speed > 0 :
y-=t
t-=2 y -=speed
speed-=2
else: else:
stat = 'down' junstat ='down'
if stat == 'down': if junstat =='down':
if t <=30: if speed <=30:
y+=t y+=speed
t+=2 speed+=2
else: else:
stat ='runing' junstat='runing'
t =30 y =400
wukong = hero[index] wukong = hero[index]
index+=1 if junstat =='runing':
if index >=len(hero): index +=1
index = 0 if index >= len(hero):
index =0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=2
screen.blit(road, (0, 500)) if bg_x <-1000:
bg_x = 0
screen.blit(bg, (bg_x, 0))
road_x-=8
if road_x <-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect_x <0-rect.width:
t = random.choice([bush,cacti,stone])
rect = t.get_rect()
rect_x =1000
rect_y = 500-rect.height
rect_x-=5
screen.blit(t,(rect_x,rect_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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