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Commit
946dac2b
authored
Dec 15, 2022
by
BellCodeEditor
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94720038
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my_game.py
my_game.py
View file @
946dac2b
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
'悟空快跑'
)
# 载入图片
b
ackground
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
b
g
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
y
=
400
stat
=
'runing'
t
=
30
junstat
=
'runing'
y
=
400
speed
=
30
index
=
0
t
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
t
.
get_rect
()
rect_x
=
1000
rect_y
=
500
-
rect
.
height
road_x
=
0
bg_x
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
stat
=
'up'
if
stat
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
2
if
junstat
==
'runing'
:
if
event
.
key
==
locals
.
K_SPACE
:
junstat
=
'up'
if
junstat
==
'up'
:
if
speed
>
0
:
y
-=
speed
speed
-=
2
else
:
stat
=
'down'
if
stat
==
'down'
:
if
t
<=
30
:
y
+=
t
t
+=
2
junstat
=
'down'
if
junstat
==
'down'
:
if
speed
<=
30
:
y
+=
speed
speed
+=
2
else
:
stat
=
'runing'
t
=
30
junstat
=
'runing'
y
=
400
wukong
=
hero
[
index
]
index
+=
1
if
index
>=
len
(
hero
):
index
=
0
if
junstat
==
'runing'
:
index
+=
1
if
index
>=
len
(
hero
):
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
bg_x
-=
2
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
bg
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect_x
<
0
-
rect
.
width
:
t
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
t
.
get_rect
()
rect_x
=
1000
rect_y
=
500
-
rect
.
height
rect_x
-=
5
screen
.
blit
(
t
,(
rect_x
,
rect_y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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