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Commit 93381c78 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df
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Showing with 48 additions and 6 deletions
  • my_game.py
my_game.py
View file @ 93381c78
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -11,19 +12,60 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +12,60 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero =[ pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpstate="run"
v=30
obstacle=random.choice([apple,stone, cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpstate=="run":
if event.key ==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if v>0:
y-=v
v-=2
else:
jumpstate="down"
if jumpstate=="down":
if v<=30:
y+=v
v+=2
else:
jumpstate="run"
v=30
wukong=hero[index]
if jumpstate=="run":
index+=1
if index>4:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([apple,stone, cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(40)
\ No newline at end of file \ No newline at end of file
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