Commit 8fd52e08 by BellCodeEditor

save project

parent e8973191
Showing with 26 additions and 17 deletions
......@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite):
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
......@@ -40,6 +41,7 @@ y = 400
bg_x = 0
road_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
......@@ -52,17 +54,23 @@ while True:
if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = 'up'
wukong = Player(hero[index])
if gamestate == True:
if jumpState == 'up':
index = 1
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
index = 2
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = 'runing'
......@@ -71,35 +79,36 @@ while True:
index += 1
if index >= 5:
index = 0
bg_x -= 2
bg_x -= 6
if bg_x <= -1000:
bg_x = 0
road_x -= 10
road_x -= 30
if road_x <= -1000:
road_x = 0
wukong = hero[index]
# 将背景图画上去
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150,y))
screen.blit(wukong.image, (150,y))
time += 1
if time >= 60:
if time >= 40:
r = random.randint(0,100)
if r > 40:
if r > 20:
obstable = Block(apple,cacti,stone)
block_list.add(obstable)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x < 0 - prop.rect.width:
prop.kill()
for sprite in block_list:
sprite.rect.x -= 24
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 -sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
FPS.tick(80)
\ No newline at end of file
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