Commit 8e8ba49d by BellCodeEditor

auto save

parent c4a42564
Showing with 39 additions and 27 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -12,45 +12,57 @@ road = pygame.image.load('road.png') # 路 ...@@ -12,45 +12,57 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
#游戏初始化
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400 #y坐标初始化
t=30 t=30
while True: obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: #重复执行
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN: #如果按下按键
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE: #如果按下空格键那么就跳
if jumpState == "up" jumpState = "up" #那么就跳
if y > 150: if jumpState == "up": #如果跳跃状态是上
y -=5 if t>0:
y -= t
t-=2
else: else:
jumpState = "down" jumpState = "down" #否则就落下
if jumpState == "down" if jumpState == "down":#如果跳跃状态是下
if y < 400: if t<=30:
y +=5 y +=t
t+=2
else: else:
jumpState = "runing" jumpState = "runing" #否则就跑
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) #FPS.tick(30)
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