Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson7_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
8e60558b
authored
Jul 11, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
d54cd5f6
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
64 additions
and
51 deletions
my_game.py
my_game.py
View file @
8e60558b
...
@@ -3,7 +3,7 @@ from pygame import locals
...
@@ -3,7 +3,7 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
game
=
True
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -15,6 +15,16 @@ class Block(pygame.sprite.Sprite):
...
@@ -15,6 +15,16 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
image
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -51,53 +61,56 @@ while True:
...
@@ -51,53 +61,56 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
game
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
time
+=
1
y
-=
t
if
time
>=
60
:
t
-=
2
r
=
random
.
randint
(
0
,
100
)
else
:
if
r
>
40
:
jumpState
=
"down"
obstacle
=
Block
(
bush
,
cacti
,
stone
)
if
jumpState
==
"down"
:
# 降落状态
block_list
.
add
(
obstacle
)
if
t
<=
30
:
time
=
0
y
+=
t
# 遍历障碍物并展示
t
+=
2
for
sprite
in
block_list
:
else
:
sprite
.
rect
.
x
-=
8
jumpState
=
"runing"
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
t
=
30
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 悟空造型
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
wukong
=
hero
[
index
]
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
if
jumpState
==
"runing"
:
# 跑步状态下
screen
.
blit
(
gameover
,(
400
,
200
))
index
+=
1
game
=
False
if
index
>=
5
:
# print(len(block_list))
index
=
0
# 刷新画面
# 将背景图画上去
pygame
.
display
.
update
()
bg_x
-=
1
FPS
.
tick
(
60
)
if
bg_x
<=-
1000
:
\ No newline at end of file
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment