Commit 8e4b5a01 by BellCodeEditor

auto save

parent 2dd96004
Showing with 11 additions and 6 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,21 +29,25 @@ while True: ...@@ -28,21 +29,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落
if jumpState == "down": # 起跳 if t <= 30:
if y < 400: y += t
y += 5 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment