Commit 8c967a1e by BellCodeEditor

auto save

parent 022ec8df
Showing with 47 additions and 23 deletions
import pygame
import pygame#引入
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
#
pygame.init()
screen=pygame.display.set_mode((1000,600))#窗口
FPS=pygame.time.Clock()
#标题
pygame.display.set_caption("悟空酷跑")
#图
bg=pygame.image.load("bg.png")
bush=pygame.image.load("bush.png")
cacti=pygame.image.load("cacti.png")
gameover=pygame.image.load("gameover.png")
road=pygame.image.load("road.png")
stone=pygame.image.load("stone.png")
hero1=pygame.image.load("hero1.png")
hero2=pygame.image.load("hero2.png")
hero3=pygame.image.load("hero3.png")
hero4=pygame.image.load("hero4.png")
hero5=pygame.image.load("hero5.png")
hero=[hero1,hero2,hero3,hero4,hero5]
index=0
y=400
jump="run"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jump="up"
#跳
if jump=="up":
if y>150:
y-=5
else:
jump="down"
if jump=="down":
if y<400:
y+=5
else:
jump="run"
#跑起来
if jump=="run":
index+=1
if index==5:
index=0
#渲染图片
screen.blit(bg,(0,0))
screen.blit(road,(0,500))
screen.blit(hero[index],(150,y))
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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